[bad soda]

Assassin’s Creed | Review

leave a comment »

[PS3] Assassin’s Creed – SCORE: 9.50
Highest Level Achieved: Played through the game once on normal mode. I scaled all the towers, and completed every mission objective that was opened up in each city.
Description: A third person action-adventure game that takes cues from The Prince of Persia, Metal Gear and Splinter Cell. It combines stealth, action, adventure, and wall scaling to make one of the greatest games on the market.

Assassin’s Creed is one of the best games that I have ever played. I found myself sucked into the story from the beginning of the game, and I was excited to see how it played out through the entire game. It had a lot of great elements that I hope are studied and applied in other games.

Visually Assassin’s Creed is amazing. You can really get a scope for how great this game looks when you scale one of the first towers in the game and look around at the city. The entire thing is there for you to look at. It was amazing, and you are able to run trough an entire city with no loading times. Also, the motion if all the characters is so natural a fluid. As you scale the walls you really look like a person that is climbing, and not a video game character that is climbing.

The game play is receiving a lot of bad press for being repetitive. I can honestly say that I enjoyed every task that I was put to. I acknowledge that you hear a lot of the same things as you walk the cities, and you do repeat the same tasks over. To this I say, someday game developers will have the budget/time to create a game where every non-playable character says and acts in a different way, and every task you do is different, but Ubisoft made the right choices on how to spend game resources. You may repeat the same tasks, but you can do them a different way every time. I think this is the freedom the Ubisoft wanted to give you as you played the game, and it worked.

The game controls are really intuitive. You sent Altiar running towards a wall and he flowingly scales it and climes where you want him to go. The combat system works. You attack, counter attack and grab your enemies. The only thing you need to watch out for is when the guards start to gang up on you and get behind you. Sometimes it is better to run then to fight.

The storyline will grab you right from the start. It is very interesting, and really does a good job of explaining the entire game. It never felt like a gimmick. It does have a big twist that I will not reveal, but it is a theory grounded in reality, and that helps make it interesting. It ends in a very satisfying way, but it does leave the door open for a sequel.

The music in the game is great. I never found it distracting, and it really added to the environment during the game. It got louder with action, and mellow when it should have been. The voice acting was some of the best I have heard. Other then the obvious repeats you hear in the crowds.

Really this game is a must have for all PS3 and X-box 360 owners. I have not played it on both consoles, but Rook and T have told me there is no difference they can see. This has been a game experience that you really don’t want to pass up.

 

Greatest Moment: A little into the first city, I had just gotten a feel for the controls. I asked Rook if he thought I could drop from the rooftop and kill one of the guards. I proceeded to fall from the skies like the angel of death and stab that guard right in the head. One of my favorite video game memories ever.

Worst Moment: Other then getting slightly frustrated with the combat system, and that was mostly my fault, I did not have any bad experiences that really stand out.

Written by Stuart

December 9, 2007 at 10:11 pm

Leave a Reply