Assassin’s Creed | First Impression
[PS3] Assassin’s Creed – FIRST IMPRESSION: As good as we all hoped
So, uh, wow. I want every game, ever, from this day forward to have a little of Assassin’s Creed in it. Somehow. With a story that somehow breaks the third and one-half wall and masterfully pulls the player deep inside, controls that perfect the now-hip trend of dropping long-time conventions like the “jump-button” in favor of contextual “puppeteering,” and a visual presentation that is possibly only rivaled by it’s own auditory presentation this has to be the game of 2007, and until I see otherwise I’m calling this the game of this gaming generation. I think that I won’t even bother saying anything more, but leave that up to Stuart, who has played more than I have anyway.
Hopefully I’ll have the opportunity to put Call of Duty 4 to the test this week, as it netted higher scores than Creed in nearly every place I’ve checked.
(I didn’t get the chance to play the 360 version of Assassin’s Creed, and I’m not sure if I’ll need to; I’ve heard from buyers there’s a framerate difference with the 360 being the superior party, but I didn’t run into any kind of problem with the PS3 so it’s hard to imagine anything being better than not having the problem in the first place)