Archive for April 2007
God of War: Chains of Olympus [PSP]
If you own a PSP then you should be excited about the news that God of War is coming to the PSP with a brand new story and looking really awesome. Go to this website to see if you can get a free demo UMD.
Check out the trailer:
Final Fantasy Tactics: The Lion War [PSP]
Check out this new Trailer for the Final Fantasy Tactics remake for the PSP.
Eliminator Boat Duel | Review
[NES] Eliminator Boat Duel – SCORE: 8
Highest Level Achieved: Disaster Don, World Champion
Description: Boat racing game, the “Duel” part comes from only being between two people; has a 2-player versus mode but since split screen versus was still a long way off the losing player is painfully jerked around to stay on the map without the chance to pick up enough speed to be an actual challenge until the final stretch.
I had a bad impression during the first few seconds of playtime. The race started with a side-view shot of both boats at the starting line and since I couldn’t find the gas button in time my opponent smoked past me and I wondered if the whole game would be played in this point of view, like a Track & Field type of boat racing; which would completely suck.
Astyanax | Review
[NES] Astyanax – SCORE: 6.5
Highest Level Achieved: Inazumi’s final boss (the one that attacks using the secret groping technique). While that’s only level 2, I sat through EVERY cinematic and read all the dialogue aloud. That counts for at least 3 additional levels.
Description: Long-winded action game about a kid who gets sucked into fairy land and stuck into saving the princess because he can’t get back without her help. That makes sense, because if I was some friendless 15-year-old with a name like Astyanax I would want to get out of a magical world of wonder immediately and get right back to spit-wads and math class.
PSP Backgrounds: Shadow of the Colossus
Worms: Open Warfare 2 [PSP, DS]
The time has come again to gather your friends and family around you and prepare to digitally destroy thousands upon thousands of worms with British accents. In some news from THQ it has been revealed that they will be making a sequel to Worms: Open Warfare. This is exciting for all you handheld console owners out there because they will be releasing both a DS and a PSP version of the game.
The Adventures of Dino-Riki | Review
[NES] Adventures of Dino-Riki – SCORE: 4
Highest Level Achieved: Level 3-2, and I’m DAMN proud of it.
Description: Space Shooter + Jumping – (Fun + Playability) = Dino-goddamn-Riki
Here’s a fun idea game creators might have used when making shitty arcade ports: give the player just as many lives as they would have if they converted the cost of the game into quarters and played at the arcade. That way one of two things might have happened: Dino-Riki would have retailed for seventy-five cents to represent the THREE lives Riki starts with, or the game could have offered the player at least 100 lives to play with to represent the twenty-five plus dollars that they put into the purchase.
10 Yard Fight | Review
[NES] 10 Yard Fight – SCORE: 6.75
Highest Level Achieved: After beating the final level/difficulty (Super Bowl, with pink shirts) the end-game screen let me know that the reward for such stellar ability was a perpetual time-warp that would allow me to continue playing the Super Bowl forever. After trying out this trophy for about ten seconds and realizing they were serious about repeating the final level over and over I quit.
Description: A pre-Tecmo Bowl football game; features a 2 player versus mode, but if your opponent has the ball you had better keep up or else risk losing track of your player.
It’s about as hard to say anything interesting to say about 10 Yard as it is to find any interest in playing 10 Yard. It’s a football game that defaults as a running game with an uninteresting passing/pitching option. Unfortunately for the running plays, the players move at stroke-victim speeds (except for the defenders who can manage to slide for 5 solid yards on their stomach at triple their max running speed) and it quickly becomes clear that the game will be won every 10 yards at a time, just as the title threatened. While mostly boring, it wasn’t torture; there were a few parts of the game that shined, like the tackle breaks. There was something more satisfying in 10 Yard about mashing the D-pad to break away than any other NES football game I’ve played.